getImageData not working
HTML
<body>
<canvas id="canvas" width="400" height="300">
</canvas>
</body>
JavaScript
var canvas = document.getElementById('canvas');
var cwidth = $("canvas").innerWidth();
var cheight = $("canvas").innerHeight();
if (canvas.getContext){
var ctx = canvas.getContext('2d');
}
var lvlImg = new Image();
var lvlReady = false;
lvlImg.onload = function(){
lvlReady = true;
ctx.drawImage(lvlImg, lvl.x, lvl.y);
}
lvlImg.src = 'http://www.philip-maerz.de/game/flip_it.png';
var lvl = {
h: 16,
w: 16,
x: 0,
y: 0
};
var pdata = new Array();
for(i=1;i<=lvl.h * lvl.w;i++){
pdata[i] = new Array();
pdata[i][0] = 0;
pdata[i][1] = 0;
pdata[i][2] = 0;
pdata[i][3] = 0;
}
$(document).ready(function(){
var pixels = ctx.getImageData(0, 0, 16, 16);
var wtf = pixels.data;
for(i=0;i<lvl.h;i++){
for(l=0;l<lvl.w;l++){
var punktwert = (i*lvl.w) + l;
var bdwert = punktwert * 4;
pdata[punktwert][0] = wtf[29]; //R-Wert
pdata[punktwert][1] = wtf[30]; //G-Wert
pdata[punktwert][2] = wtf[31]; //B-Wert
pdata[punktwert][3] = wtf[32]; //A-Wert
}
}
for(i=0;i<= lvl.h * lvl.w;i++){
var offsx = 20;
var offsy = 20;
var groessenfaktor = 3;
ctx.beginPath();
var fss = "rgba(" + pdata[i][0] + "," + pdata[i][1] + "," + pdata[i][2] + "," + pdata[i][3] + ")";
ctx.fillStyle = fss;
var actx = offsx + ((i%16) * groessenfaktor);
var acty = offsy + (((i/16) - (i%16)) * groessenfaktor);
ctx.moveTo(actx, acty);
ctx.lineTo(actx + groessenfaktor, acty);
ctx.lineTo(actx + groessenfaktor, acty + groessenfaktor);
ctx.lineTo(actx, acty + groessenfaktor);
ctx.lineTo(actx, acty);
ctx.fill();
}
});