Edit in JSFiddle

var game = { //merged variable
    resources: 0,
    incAmount: 1,
    upgradeCost: 1,
    robottotalavg: 0,
    robottotalrate: 0,
    t1robot: {
        amount: 0,
        rate: 1,
        cost: 100,
        upgrade: 1000,
        tickrate: 1000,
        tickratecost: 10000
    }};

var robotTick = setInterval(runRobots, 1000);

$(updateAmounts()); //Updates amounts on page load (just in case)


// Will add commas at the thousands mark (American style)
function commaSeparateNumber(val){
    while (/(\d+)(\d{3})/.test(val.toString())){
      val = val.toString().replace(/(\d+)(\d{3})/, '$1'+','+'$2');
    }
    return val;
}
//Prevents buttons from being focused
$(":button").focus(function() {
    this.blur();
});
//Activates the robots
function runRobots() {
    game.resources = (game.resources + game.robottotalrate);
    game.resources = Math.ceil(game.resources);
    updateAmounts();
}
// Declared function to update all the vars on the screen
function updateAmounts(){
    $("#current_clicks").text(commaSeparateNumber(game.resources));
    $("#increment_amount").text(commaSeparateNumber(game.incAmount));
    $("#upgrade_cost").text(commaSeparateNumber(game.upgradeCost));
    $("#t1robot_amount").text(commaSeparateNumber(game.t1robot.amount));
    $("#t1robot_rate").text(commaSeparateNumber(game.t1robot.rate));
    $("#t1robot_cost").text(commaSeparateNumber(game.t1robot.cost));
    $("#t1upgrade_cost").text(commaSeparateNumber(game.t1robot.upgrade));
    $("#robot_totalavg").text(commaSeparateNumber(game.robottotalavg));
    $("#tick_rate").text(commaSeparateNumber(game.t1robot.tickrate));
    $("#tick_cost").text(commaSeparateNumber(game.t1robot.tickratecost));
    $("#robot_pertickrate").text(commaSeparateNumber(game.robottotalrate));
}
function resetGame() {
    game = { //merged variable
    resources: 0,
    incAmount: 1,
    upgradeCost: 1,
    robottotalavg: 0,
    robottotalrate: 0,
    t1robot: {
        amount: 0,
        rate: 1,
        cost: 100,
        upgrade: 1000,
        tickrate: 1000,
        tickratecost: 10000
    }};
    clearInterval(robotTick);
    robotTick = setInterval(runRobots, 1000);
    updateAmounts();
}
$("#devcheat").click(function () {
    if (game.resources < 40000) {
    game.resources = (game.resources + 40000);
    }
    else {
    game.resources = (game.resources * 5);
    game.incAmount = (game.incAmount * 5);
    }
    updateAmounts();
});
$("#gather").click(function () {
    game.resources = (game.resources + game.incAmount);
    updateAmounts();
});
$('#upgrade').click(function () {
    if ((game.resources - game.upgradeCost) >= 0) {
        game.incAmount = Math.ceil(game.incAmount * 1.25);
        game.resources = (game.resources - game.upgradeCost);
        game.upgradeCost = (game.incAmount * (game.incAmount - 1));
        updateAmounts();
    }
});
$("#t1buy").click(function () {
    if ((game.resources - game.t1robot.cost) >= 0) {
        game.resources = (game.resources - game.t1robot.cost);
        game.t1robot.amount = (game.t1robot.amount + 1);
        game.t1robot.cost = (game.t1robot.cost * 1.1);
        game.t1robot.cost = Math.ceil(game.t1robot.cost);
        game.robottotalrate = (game.t1robot.amount * game.t1robot.rate);
        }
        updateAmounts();
});
$("#t1upgrade").click(function () {
    if ((game.resources - game.t1robot.upgrade) >= 0) {
        game.resources = (game.resources - game.t1robot.upgrade);
        game.t1robot.rate = (game.t1robot.rate * 1.25);
        game.t1robot.upgrade = (game.t1robot.upgrade * 2);
        game.t1robot.rate = Math.ceil(game.t1robot.rate);
        game.robottotalrate = Math.ceil(game.t1robot.amount * game.t1robot.rate);
        updateAmounts();
    }
});
$("#tickupgrade").click(function () {
    if (game.resources - game.t1robot.tickratecost >= 0)
    {
        if (game.t1robot.tickrate > 50) { //Check if tick rate is lowest allowed
            game.resources = (game.resources - game.t1robot.tickratecost);
            game.t1robot.tickrate = Math.floor(game.t1robot.tickrate * 0.9);
            game.t1robot.tickratecost = Math.ceil(game.t1robot.tickratecost * 1.5);
            if (game.t1robot.tickrate < 50) {
                game.t1robot.tickrate = 50;
                game.t1robot.tickratecost = "Nope.";
            }
            clearInterval(robotTick);
            robotTick = setInterval(runRobots, game.t1robot.tickrate);
            updateAmounts();
        }
    }
});
$("#save").click(function () {
    localStorage.setItem("save",JSON.stringify(game));
    $("#save_confirm").text("Save successful");
    $("#save_confirm").fadeOut(5000, function() {
    $("#save_confirm").empty();
    $("#save_confirm").fadeIn(1);
    });
});
$("#load").click(function () {
    $.extend(true,game,JSON.parse(localStorage.getItem("save"))); //Silent thanks to /u/LukeZaz
    clearInterval(robotTick);
    robotTick = setInterval(runRobots, game.t1robot.tickrate);
    updateAmounts();
    $("#load_confirm").text("Load successful");
    $("#load_confirm").fadeOut(5000, function() {
    $("#load_confirm").empty();
    $("#load_confirm").fadeIn(1);
    });
});
$("#hardwipe").click(function () {
    var x;
var r=confirm("This will wipe your save and reset the game!");
    if (r == true) {
        localStorage.removeItem("save");
    resetGame();
    $("#wipe_confirm").text("Save cleared, Game Reset");
    $("#wipe_confirm").fadeOut(5000, function() {
    $("#wipe_confirm").empty();
    $("#wipe_confirm").fadeIn(1);
    });
    }
});
<!--Title & resource click/upgrade-->
<div class="body">
	<h1>NoName Incremental</h1>
	<div style="margin:0px auto; width:70%">
		<div style="float:left; margin:0; width:50%;">
			<button id="gather" type="button" class="btn btn-primary btn-lg">Gather Resources</button>
		</div>
		<div style="float:left; margin:0;width:50%;">
			<button id="upgrade" type="button" class="btn btn-primary btn-lg">Increase resource per Click</button>
			<p style="padding:0.5em 0px 0px 2em">Upgrade Cost: <span id="upgrade_cost">1</span></p>
		</div>
	</div>
	<!--Resources & per click-->
	<br>
	<h2 style="clear:both">Resources: <span id="current_clicks">0</span></h2>
	<p>Current Resource Per Click: <span id="increment_amount">1</span></p>
    <p>Robots gather <span id="robot_pertickrate">0</span> resources per tick.</p>
	<hr style="width:50%">
	<!--Robot box-->
	<div style="margin:0px auto; width:70%;text-align:center">
		<div style="float:left; margin:0; width:50%;">
			<h4 style="display:inline;padding:0em 1em 0em 0em"><span id="t1robot_amount">0</span> Robots</h4>
			<button id="t1buy" type="button" class="btn btn-primary">Buy a T1 Robot</button>
			<p style="padding:0.5em 0em 0em 6em">Robot Cost: <span id="t1robot_cost">100</span></p>
		</div>
		<div style="float:left; margin:0;width:50%;">
			<button id="t1upgrade" type="button" class="btn btn-primary">Upgrade T1 Gather Amount</button>
			<h4 style="display:inline;padding:0em 0em 0em 1em"><span id="t1robot_rate">1</span> units</h4>
			<p style="padding:0.5em 3em 0em 0em">Upgrade Cost: <span id="t1upgrade_cost">1,000</span></p>
		</div>
	</div>
</div>
<div class="body">
	<!--Float area-->
	<br><br><br><br><br><br>
	<p>Robots activate every: <span id="tick_rate"></span> milliseconds</p>
	<button id="tickupgrade" type="button" class="btn btn-primary">Increase robot speed</button>
    <p style="padding:0.5em 0em 0em 0em">Upgrade Cost: <span id="tick_cost">10,000</span></p>
</div>
<div style="text-align:right;display:none">
	<button id="devcheat" type="button" class="btn btn-primary">Developer Cheat</button>
</div>
<hr style="width:50%">
<div class="body">
	<h3>Save/Load Game</h3>
	<button id="save" type="button" class="btn btn-primary btn-md" style="width:10em">Save</button>
    <span id="save_confirm" style="display:block;padding:0.5em 0em 0em 0em"></span>
	<hr style="width:10%">
    <span id="load_confirm" style="display:block;padding:0em 0em 0.5em 0em"></span>
    <button id="load" type="button" class="btn btn-primary btn-md" style="width:10em">Load</button>
    <hr style="width:10%">
    <span id="wipe_confirm" style="display:block;padding:0em 0em 0.5em 0em"></span>
    <button id="hardwipe" type="button" class="btn btn-primary btn-md" style="width:10em">Hard Reset</button>
    <hr style="width:50%;padding:1em">
</div>
<div class="body">
	<h3 style="text-align:center">Changelog</h3>
	<h5 style="text-align:center">Current Version: V0.2</h5>
	<hr style="width:25%">
	<dl style="text-align:center">
        <dt>V0.2</dt>
            <dd>- Improved Layout to be more fluid
            <br>- Changed statistic placement and sizing
            <br>- Changed button sizes
            <br>- Added ability to increase robot speed
            <br>- Improved Save and Load
            <br>- Added hard reset (Wipes save and resets the whole game)
            <br>
            <br>- Thanks to <a href="http://www.reddit.com/user/TheWalrusEffect" target="_blank">/u/TheWalrusEffect</a>
            <br>- Added comma separators to large numbers
            <br>- Fixed button focus on click
            <br>- Improved code organization
            </dd>
        <hr style="width:25%">
		<dt>V0.1</dt>
		    <dd>- Basic game functionality (Click to gather resources)
			<br>- Added click upgrades (More resources per click)
			<br>- Added T1 Robots and ability to upgrade their resource rate
			<br>- Added some basic statistics
			<br>- Added Save & Load functionality using localstorage
			<br>- Added Changelog
			<br>- Added Buglist
		    </dd>
	</dl>
	<hr style="width:50%">
        <h3 style="text-align:center">Known Bugs/Issues from V0.2</h3>
	<h4 style="text-align:center">Key:</h4>
	<h6 style="text-align:center">Not yet fixed</h6>
	<h6 style="text-align:center"><del>Fix implemented</del></h6>
	<hr style="width:25%">
	<h6 style="text-align:center">In small screen sizes or large text options, some areas are pushed to different positions (More likely to occur as numbers get higher)</h6>
	<hr>
	<p style="text-align:center">Game by MisterRusty - Last updated April 25th 2014</p>
</div>