JSFiddle - React, Tailwind, and code Playground
by MaxVMH
HTML
<!DOCTYPE html>
<html lang="en">
<head>
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Montserrat:900" />
</head>
<body>
<div class="body">
<div class="title">
<h1>Frequency Trainer</h1>
</div>
<div class="controls">
<br />
<button type="button" id="start-button" class="control-button">Start</button>
<button type="button" id="stop-button" class="control-button">Stop</button>
<button type="button" id="next-button" class="control-button">Next</button><br />
<br />
Volume:<br />
<input type="range" id="volume-control" class="volume-control" min="0" max="20" value="2" step="0.1" /><br />
<br />
<button type="button" id="difficulty-easy" class="difficulty-button" data-difficulty="easy">Easy</button>
<button type="button" id="difficulty-normal" class="difficulty-button" data-difficulty="normal">Normal</button>
<button type="button" id="difficulty-hard" class="difficulty-button" data-difficulty="hard">Hard</button>
<button type="button" id="difficulty-pro" class="difficulty-button" data-difficulty="pro">Pro</button><br />
<br />
</div>
<div class="grid">
</div>
<div class="footer">
<a href="https://github.com/MaxVMH/frequency-trainer/tree/v.0.0.4-alpha">v.0.0.4</a>
</div>
</div>
<script>
(function () {
'use strict';
let difficultyMode = 'easy'; // default difficulty mode
let frequencyTrainer = startFrequencyTrainer(difficultyMode);
let frequency = frequencyTrainer.frequency;
let frequencyContainers = null;
// Control buttons
let startButton = document.getElementById('start-button');
startButton.onclick = function () {
stopToneGenerator();
startToneGenerator(frequency, volumeControl, 0, 3);
};
...
CSS
body {
font-family: 'Montserrat', sans-serif;
text-align: center;
padding-top: 10px;
}
h1 {
margin: 0 auto;
font-size: 30px;
text-decoration: underline;
}
h2 {
margin: 0;
font-size: 25px;
}
a {
color: #0000BB;
}
a:hover {
color: #000000;
}
button {
font-family: 'Montserrat', sans-serif;
text-align: center;
font-size: calc(10px + 1vw);
}
.body {
max-width: 1500px;
border: 1px solid black;
width: 95%;
margin: 0 auto;
}
.title {
padding: 10px 0 0 0;
margin: 0 auto;
width: 95%;
}
.content {
padding: 30px 0 0 0;
margin: 0 auto;
width: 95%;
}
.controls {
padding: 0;
margin: 0 auto;
width: 95%;
}
.volume-control {
padding: 0;
margin: 0 auto;
min-width: 200px;
width: 80%;
}
.footer {
padding: 20px 0 10px 0;
margin: 0 auto;
width: 95%;
}
.grid {
margin: 0 auto;
width: 95%;
display: grid;
grid-template-columns: repeat(auto-fit, minmax(84px, 1fr));
}
.frequency-container {
margin: 2px;
border: 1px solid black;
padding: 0;
min-width: 80px;
min-height: 80px;
max-width: 300px;
max-height: 300px;
display: flex;
align-items: center;
justify-content: center;
font-size: calc(30px + 0.2vw);
text-shadow: 0 0 25px white;
}
.frequency-container:before {
content: '';
padding-top: 100%;
float: left;
}
[data-frequency="20"] {
background: #CC2828;
}
[data-frequency="25"] {
background: #CC3028;
}
[data-frequency="31.5"] {
background: #CC3928;
}
[data-frequency="40"] {
background: #CC4128;
}
[data-frequency="50"] {
background: #CC4928;
}
[data-frequency="63"] {
background: #CC5128;
}
[data-frequency="80"] {
background: #CC5928;
}
[data-frequency="100"] {
background: #CC6128;
}
[data-frequency="125"] {
background: #CC6A28;
}
[data-frequency="160"] {
background: #CC7228;
}
[data-frequency="200"] {
background:...
JavaScript
let toneContext = null;
let toneGenerator = null;
let toneAmplifier = null;
function startFrequencyTrainer(difficultyMode, previousFrequency) {
'use strict';
let frequencies = null;
let frequency = null;
// Create objects
toneContext = new(window.AudioContext || window.webkitAudioContext)();
toneAmplifier = toneContext.createGain();
// Pick a frequency
frequencies = getFrequencies(difficultyMode);
frequency = getNewFrequency(frequencies, previousFrequency);
return {
frequencies,
frequency
};
}
function stopFrequencyTrainer() {
toneContext.close();
}
function startToneGenerator(frequency, volumeControl, startTimer, stopTimer) {
'use strict';
// Create and configure the oscillator
toneGenerator = toneContext.createOscillator();
toneGenerator.type = 'sine'; // could be sine, square, sawtooth or triangle
toneGenerator.frequency.value = frequency;
// Connect toneGenerator -> toneAmplifier -> output
toneGenerator.connect(toneAmplifier);
toneAmplifier.connect(toneContext.destination);
// Set the gain volume
toneAmplifier.gain.value = volumeControl.value / 100;
// Fire up the toneGenerator
toneGenerator.start(toneContext.currentTime + startTimer);
toneGenerator.stop(toneContext.currentTime + startTimer + stopTimer);
}
function stopToneGenerator() {
'use strict';
if (toneGenerator) {
toneGenerator.disconnect();
}
}
function changeVolume(volumeControl) {
'use strict';
toneAmplifier.gain.value = volumeControl.value / 100;
}
function getFrequencies(difficultyMode) {
'use strict';
let frequencies = null;
if (difficultyMode === 'easy') {
frequencies = ["250", "800", "2500", "8000"];
} else if (difficultyMode === 'normal') {
frequencies = ["100", "200", "400", "800", "1600", "3150", "6300", "12500"];
} else if (difficultyMode === 'hard') {
frequencies = ["80", "125", "160", "250",...