JSFiddle - React, Tailwind, and code Playground
JavaScript
var width = 960,
height = 500,
padding = 1.5, // separation between same-color nodes
clusterPadding = 6, // separation between different-color nodes
maxRadius = 12;
var n = 200, // total number of nodes
m = 10; // number of distinct clusters
var color = d3.scale.category10()
.domain(d3.range(m));
// The largest node for each cluster.
var clusters = new Array(m);
var nodes = d3.range(n).map(function() {
var i = Math.floor(Math.random() * m),
r = Math.sqrt((i + 1) / m * -Math.log(Math.random())) * maxRadius,
d = {cluster: i, radius: r};
if (!clusters[i] || (r > clusters[i].radius)) clusters[i] = d;
return d;
});
// Use the pack layout to initialize node positions.
d3.layout.pack()
.sort(null)
.size([width, height])
.children(function(d) { return d.values; })
.value(function(d) { return d.radius * d.radius; })
.nodes({values: d3.nest()
.key(function(d) { return d.cluster; })
.entries(nodes)
});
var force = d3.layout.force()
.nodes(nodes)
.size([width, height])
.gravity(.02)
.charge(0)
.on("tick", tick)
.start();
var svg = d3.select("body").append("svg")
.attr("width", width)
.attr("height", height);
var grads = svg.append("defs").selectAll("radialGradient")
.data(nodes)
.enter()
.append("radialGradient")
.attr("gradientUnits", "objectBoundingBox")
.attr("cx", 0)
.attr("cy", 0)
.attr("r", "100%")
.attr("id", function(d, i) { return "grad" + i; });
grads.append("stop")
.attr("offset", "0%")
.style("stop-color", "white");
grads.append("stop")
.attr("offset", "100%")
.style("stop-color", function(d) { return color(d.cluster); });
var node = svg.selectAll("circle")
.data(nodes)
.enter()
.append("circle")
.style("fill", function(d, i) {
return "url(#grad" + i + ")";
})
// .style("fill", function(d) { return color(d.cluster); })
...