JSFiddle - React, Tailwind, and code Playground

HTML

<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/TrackballControls.js"></script>
<script src="http://threejs.org/examples/js/renderers/CSS3DRenderer.js"></script>

CSS

body {
    background-color: #ffffff;
    margin: 0;
    overflow: hidden;
}

JavaScript

var camera, scene, renderer;
			var geometry, material, mesh;

			var scene2, renderer2;

			var controls;

			init();
			animate();

			function init() {

			    camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1000);
			    camera.position.set(200, 200, 200);

			    controls = new THREE.TrackballControls(camera);

			    controls.rotateSpeed = 1.0;
			    controls.zoomSpeed = 1.2;
			    controls.panSpeed = 0.8;

			    controls.noZoom = false;
			    controls.noPan = false;

			    controls.staticMoving = false;
			    controls.dynamicDampingFactor = 0.3;

			    controls.keys = [65, 83, 68];

			    scene = new THREE.Scene();

			    geometry = new THREE.BoxGeometry(200, 200, 200);
			    material = new THREE.MeshBasicMaterial({
			        color: 0x000000,
			        wireframe: true,
			        wireframeLinewidth: 4
			    });

			    renderer = new THREE.CanvasRenderer();
			    renderer.setClearColor(0xffffff);
			    renderer.setSize(window.innerWidth, window.innerHeight);
			    document.body.appendChild(renderer.domElement);

			    //

			    scene2 = new THREE.Scene();

			    for (var i = 0; i < 10; i++) {

			        var element = document.createElement('div');
			        element.style.width = '100px';
			        element.style.height = '100px';
			        element.style.opacity = 0.5;
			        element.style.background = new THREE.Color(Math.random() * 0xffffff).getStyle();

			        var object = new THREE.CSS3DObject(element);
			        object.position.x = Math.random() * 200 - 100;
			        object.position.y = Math.random() * 200 - 100;
			        object.position.z = Math.random() * 200 - 100;
			        object.rotation.x = Math.random();
			        object.rotation.y = Math.random();
			        object.rotation.z = Math.random();
			        object.scale.x = Math.random() + 0.5;
			        object.scale.y = Math.random() + 0.5;
			        scene2.add(object);

			        var geometry = new...