Pure THREE.JS template
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r71/three.js"></script>
<script src="http://three.thiele-medien.de/threejs-r71/examples/shared/js/ThreeCSG.js"></script>
<script src="http://three.thiele-medien.de/threejs-r71/examples/shared/js/csg.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
JavaScript
var scene, renderer, camera, controls;
init();
animate();
function init()
{
basicScene();
var wallThickness = 0.2;
var width = 10;
var length = 10;
var ceiling = createCeiling( width, wallThickness, length );
var ceilingMaterial = new THREE.MeshPhongMaterial ( {
color:0xFFFFFF,
shininess:10,
specular: 0x555555,
shading: THREE.FlatShading,
wireframe: false,
} );
ceilingMaterial.color.setHSL( 0.6470588235294118, 1, 0.79 );
ceiling.material = ceilingMaterial;
scene.add( ceiling );
}
function animate()
{
controls.update();
requestAnimationFrame ( animate );
renderer.render (scene, camera);
}
function basicScene() {
renderer = new THREE.WebGLRenderer( {antialias:true} );
var width = window.innerWidth;
var height = window.innerHeight;
renderer.setSize (width, height);
// background color
renderer.setClearColor( 0x55ff55, 1);
document.body.appendChild (renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera (45, width/height, 1, 10000);
camera.position.y = 10;
camera.position.z = 10;
camera.lookAt (new THREE.Vector3(0,0,0));
controls = new THREE.OrbitControls (camera, renderer.domElement);
var aL = new THREE.AmbientLight ( 0x050505 );
scene.add( aL );
var hemiLight = new THREE.HemisphereLight( 0xffffff, 0xffffff, 0.2 );
hemiLight.color.setHSL( 0.6, 1, 0.6 );
hemiLight.groundColor.setHSL( 0.095, 1, 0.75 );
hemiLight.position.set( 0, 500, 0 );
scene.add( hemiLight );
var dirLight = new THREE.DirectionalLight( 0xffffff, 0.3 );
dirLight.color.setHSL( 0.1, 1, 0.95 );
dirLight.position.set( -1, 1.75, 1 );
dirLight.position.multiplyScalar( 50 );
scene.add( dirLight );
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors( new THREE.Color(0xff0000), new THREE.Color(0xffffff) );
scene.add(gridXZ);
}
function createCeiling( width, wallThickness,...