JSFiddle - React, Tailwind, and code Playground
HTML
<canvas id="canvas" width="200" height="200">
Your browser doesn't support canvas
</canvas>
CSS
canvas{
background-image: url("http://www.celebritymakeupstyles.com/celebrity-images/beauty-makeup/kaleycuoco/1024_kaley-cuoco-47035584.jpg");
background-position: center;
background-size: 100% 100%;
}
JavaScript
$(document).ready(function(){
var imageDpi = 300;
var can = document.getElementById('canvas');
var ctx = can.getContext('2d');
var startX, startY;
$("canvas").mousedown(function(event){
startX = event.pageX;
startY= event.pageY;
$(this).bind('mousemove', function(e){
drawLine(startX, startY, e.pageX, e.pageY);
});
}).mouseup(function(){
$(this).unbind('mousemove');
});
function drawLine(x, y, stopX, stopY){
ctx.clearRect (0, 0, can.width, can.height);
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(stopX, stopY);
ctx.closePath();
ctx.stroke();
// calculate length
var pixelLength = Math.sqrt(Math.pow((stopX - x),2) + Math.pow((stopY-y),2));
var physicalLength = pixelLength / imageDpi;
console.log("line length = " + physicalLength + " inches (image at " + imageDpi + " dpi)");
}
});