JSFiddle - React, Tailwind, and code Playground
by Hive7
HTML
<div class='game'>
<div class='character'></div>
</div>
CSS
.character {
background: blue;
width: 20px;
height: 20px;
position: absolute;
bottom: 94px;
left: 115px;
}
.game {
width: 400px;
height: 400px;
border: solid 1px #ccc;
position: relative;
background-image: url(http://s18.postimg.org/gp5uzkwah/level_1.jpg);
}
JavaScript
// left = 37
// up = 38
// right = 39
// down = 40;
var g = $('.game');
var c = $('.character');
var interval1;
var interval2;
var interval3;
var interval4;
var level = 1;
var leftArrowPressed = false;
var upArrowPressed = false;
var rightArrowPressed = false;
var downArrowPressed = false;
var start = c.css({'left': '115px', 'bottom': '94px'});
$(document).keydown(function (e) {
if (e.which == 37) {
leftArrowPressed = true;
interval1 = clearInterval(interval1);
interval1 = window.setInterval(function () {
if (rightArrowPressed !== true) {
if ((c.css('left') >= '50px') && (c.css('left') <= '100px')) {
interval1 = clearInterval(interval1);
interval2 = clearInterval(interval2);
interval3 = clearInterval(interval3);
interval4 = clearInterval(interval4);
alert('lose');
}
if (c.css('left') !== '0px') {
c.css('left', '-=1px');
}
if(level === 1) {
if(c.css('left') === '90px') {
c.css({'left': '115px', 'bottom': '94px'});
}
}
}
});
}
if (e.which == 38) {
upArrowPressed = true;
interval2 = clearInterval(interval2);
interval2 = window.setInterval(function () {
if (downArrowPressed !== true) {
if (c.css('bottom') !== g.height() - c.height() + 'px') {
c.css('bottom', '+=1px');
}
}
});
}
if (e.which == 39) {
rightArrowPressed = true;
interval3 = clearInterval(interval3);
interval3 = window.setInterval(function () {
if (leftArrowPressed !== true) {
if (c.css('left') !== g.width() - c.width() + 'px') {
c.css('left', '+=1px');
}
...