JSFiddle - React, Tailwind, and code Playground

HTML

<script src="http://gelform.com/testyourscreen.com/jgestures.min.js"></script>
<div class="square">1</div>
<div class="square">2</div>
<div class="square">3</div>
<div class="square">4</div>

<div class="square">1</div>
<div class="square">2</div>
<div class="square">3</div>
<div class="square">4</div>

<div class="square">1</div>
<div class="square">2</div>
<div class="square">3</div>
<div class="square">4</div>

<div class="square">1</div>
<div class="square">2</div>
<div class="square">3</div>
<div class="square">4</div>

<div id="console">
</div>

CSS

* {font-family: sans-serif; margin: 0; padding: 0;}
html, body {height: 100%;}
.square { background: green; float: left; height: 25%; width: 25%;}
.touch {background: red;}

#console {background: #FFF; bottom: 0; float: right; font-size: 1.618em; position: fixed; right: 0;}

JavaScript

function touchHandler(event)
{
    var touches = event.changedTouches,
        first = touches[0],
        type = "";
         switch(event.type)
    {
        case "touchstart": type = "mousedown"; break;
        case "touchmove":  type="mousemove"; break;        
        case "touchend":   type="mouseup"; break;
        default: return;
    }

             //initMouseEvent(type, canBubble, cancelable, view, clickCount, 
    //           screenX, screenY, clientX, clientY, ctrlKey, 
    //           altKey, shiftKey, metaKey, button, relatedTarget);
    
    var simulatedEvent = document.createEvent("MouseEvent");
    simulatedEvent.initMouseEvent(type, true, true, window, 1, 
                              first.screenX, first.screenY, 
                              first.clientX, first.clientY, false, 
                              false, false, false, 0/*left*/, null);

                                                                                 first.target.dispatchEvent(simulatedEvent);
    event.preventDefault();
}

$(document).ready(function(){
  document.addEventListener("touchstart", touchHandler, true);
  document.addEventListener("touchmove", touchHandler, true);
  document.addEventListener("touchend", touchHandler, true);
  document.addEventListener("touchcancel", touchHandler, true); 
  
  $('.square').bind('swipeone mouseover mousedown mousemove', function(e){
    $(this).addClass('touch');
    $('<div class="log">' + e.type + '</div>').appendTo('#console');
  });
});