JSFiddle - React, Tailwind, and code Playground

HTML

<canvas></canvas> <div id="a">1</div>

CSS

canvas { margin:2em auto; display:block; border:1px solid #666; }

JavaScript

if (window.CanvasRenderingContext2D && CanvasRenderingContext2D.prototype.lineTo) {
    CanvasRenderingContext2D.prototype.dashedLine = function(x, y, x2, y2, dashArray, start) {
        if (!dashArray) dashArray = [10, 5];
        var dashCount = dashArray.length;
        var dashSize = 0;
        for (i = 0; i < dashCount; i++) dashSize += parseInt(dashArray[i]);
        var dx = (x2 - x),
            dy = (y2 - y);
        var slopex = (dy < dx);
        var slope = (slopex) ? dy / dx : dx / dy;
        var dashOffSet = dashSize * (1 - (start / 100))
        if (slopex) {
            var xOffsetStep = Math.sqrt(dashOffSet * dashOffSet / (1 + slope * slope));
            x -= xOffsetStep;
            dx += xOffsetStep;
            y -= slope * xOffsetStep;
            dy += slope * xOffsetStep;
        } else {
            var yOffsetStep = Math.sqrt(dashOffSet * dashOffSet / (1 + slope * slope));
            y -= yOffsetStep;
            dy += yOffsetStep;
            x -= slope * yOffsetStep;
            dx += slope * yOffsetStep;
        }
        this.moveTo(x, y);
        var distRemaining = Math.sqrt(dx * dx + dy * dy);
        var dashIndex = 0,
            draw = true;
        while (distRemaining >= 0.1 && dashIndex < 10000) {
            var dashLength = dashArray[dashIndex++ % dashCount];
            if (dashLength > distRemaining) dashLength = distRemaining;
            if (slopex) {
                var xStep = Math.sqrt(dashLength * dashLength / (1 + slope * slope));
                x += xStep
                y += slope * xStep;
            } else {
                var yStep = Math.sqrt(dashLength * dashLength / (1 + slope * slope));
                y += yStep
                x += slope * yStep;
            }
            if (dashOffSet > 0) {
                dashOffSet -= dashLength;
                this.moveTo(x, y);
            } else {
                this[draw ? 'lineTo' : 'moveTo'](x, y);
            }
            distRemaining -= dashLength;
...