Delayed Mouse Tracking
HTML
<script type="application/processing">
int CARD = 1;
int TITLE_BEFORE = 2;
int PLAY = 3;
int TITLE_AFTER;
bees = new ArrayList<Bee>();
int forcedWait;
fallingBees = new ArrayList<Bee>();
int gameMode = CARD;
PImage cardImage;
int killCount;
int lives;
Dino d;
void setup(){
size(500,500);
cardImage = loadImage("smallbill.jpg");
// startGame();
d = new Dino();
// noCursor();
}
void draw(){
if(forcedWait > 0) forcedWait--;
if(gameMode == CARD){
drawCard();
}
if(gameMode == TITLE_BEFORE || gameMode == TITLE_AFTER){
drawTitle();
}
if(gameMode == PLAY){
play();
}
if(gameMode == PLAY || gameMode == TITLE_AFTER){
showScore();
}
}
void showScore(){
fill(0);stroke(0); strokeWeight(2);
textAlign(CENTER,CENTER);
text("score:"+killCount,0,GROUND,250,100);
if(gameMode == PLAY){
text("lives:"+lives,250,GROUND,250,100);
}
}
int ticks;
void startGame(){
gameMode = PLAY;
ticks = 0;
bees = new ArrayList<Bee>();
fallingBees = new ArrayList<Bee>();
killCount = 0;
lives = 3;
}
void mousePressed(){
if(gameMode == CARD){
gameMode = TITLE_BEFORE;
return;
}
if(gameMode == TITLE_BEFORE || gameMode == TITLE_AFTER){
if(forcedWait <= 0){
startGame();
return;
}
}
if(gameMode == PLAY){
d.isPunch = true;
//bees.add(new Bee());
}
}
void drawCard(){
background(200);
textAlign(CENTER);
fill(0);
image(cardImage,202,150);
text("an alienbill.com /",250,145);
text("kirkjerk joint\n\n\naudio by\nrenzo heredia\n\n\n\n(click)",250,310);
}
void drawTitle(){
textAlign(CENTER,CENTER);
background(50,50,100);
noStroke();
fill(100,50,0);
rect(0,GROUND,500,500-GROUND);
fill(0);
textSize(20);
text("click to play",0,100,500,200);
textSize(50);
text("DINOBEEBOXER",0,0,500,500);
}
int flash = 0;
void play(){
ticks++;
if(bees.size() == 0) bees.add(new Bee());
if(random(100) < 1)...
JavaScript
var scripts=document.getElementsByTagName("script");
for(var i=0;i<scripts.length;i++) {
if(scripts[i].type=="application/processing"){
var src=scripts[i].src,canvas=scripts[i].nextSibling;
if(src&&src.indexOf("#")){
canvas=document.getElementById(src.substr(src.indexOf("#")+1));
}else{
while(canvas&&canvas.nodeName.toUpperCase()!="CANVAS")
canvas=canvas.nextSibling;
}
if(canvas){
new Processing(canvas,scripts[i].text);
}
}
}