JSFiddle - React, Tailwind, and code Playground
HTML
<canvas id="myCanvas"></canvas>
CSS
html, body {
height: 100%;
width: 100%;
}
body {
margin: 0;
}
JavaScript
var canvas = document.getElementById('myCanvas');
//-------------------------------------------------------------------------------------
// Classes
//-------------------------------------------------------------------------------------
//=====================================================================================
//CLASS - point
function point(x,y){
this.x = x;
this.y = y;
}
//=====================================================================================
// CLASS - drawableItem
function drawableItem() {
var size = 0;
this.center = new point(0,0);
this.lineWidth = 1;
this.dependentDrawableItems = new Array();
}
// changes the size of this item and the relative size of all dependents
drawableItem.prototype.changeSize = function(newSize){
var relativeItemSizes = new Array;
relativeItemSizes.length = this.dependentDrawableItems.length;
// get the relative size of all dependent items
for (var i = 0; i < this.dependentDrawableItems.length; i++){
relativeItemSizes[i] = this.dependentDrawableItems[i].getSize() / this.size;
}
// change the size
this.size = newSize;
// apply the ratio of change back to all dependent items
for (var i = 0; i < relativeItemSizes.length; i++){
this.dependentDrawableItems[i].changeSize(relativeItemSizes[i] * newSize);
}
}
//moves all the vertices and every dependent to an absolute point based on center
drawableItem.prototype.moveTo = function(moveX,moveY){
//record relative coordinates
var relativeItems = new Array;
relativeItems.length = this.dependentDrawableItems.length;
for (var i = 0; i < relativeItems.length; i++){
relativeItems[i] = new point;
relativeItems[i].x = this.dependentDrawableItems[i].center.x - this.center.x;
relativeItems[i].y = this.dependentDrawableItems[i].center.y - this.center.y;
}
//move the center
this.center.x = moveX;
this.center.y = moveY;
//move all the items...