JSFiddle - React, Tailwind, and code Playground
HTML
<script src="http://d3js.org/d3.v2.js"></script>
<script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=true&libraries=drawing"></script>
<script type="text/javascript" src="//ajax.googleapis.com/ajax/libs/jquery/1.10.2/jquery.min.js"></script>
<ul class="menu">
<li class="clear"><a href="#">CLEAR</a></li>
<li class="edit"><a href="#">EDIT</a></li>
<li class="draw"><a href="#">DRAW</a></li>
</ul>
<section id="placeholder">
<div id="map" ></div>
</section>
CSS
html, body, #map {
width: 100%;
height: 100%;
margin: 0;
padding: 0;
}
#placeholder{
width: 100%;
height: 100%;
}
ul.menu{
list-style-type:none;
background: grey;
margin:0;
overflow:hidden;
}
ul.menu li{
background: #333333;
float:left;
padding: 5px;
margin-right:2px;
}
ul.menu li a{
text-decoration: none;
font-size: 11px;
color: #ffffff;
}
JavaScript
var googleMapApp = {
newShape: "",
markers: "",
map: "",
setAllMap: function(map) {
for (var i = 0; i < this.markers.length; i++) {
this.markers[i].setMap(map);
}
},
clearMarkers: function() {
this.setAllMap(null);
},
showMarkers: function() {
this.setAllMap(map);
},
setMarkers: function(map, locations) {
// Add markers to the map
// Marker sizes are expressed as a Size of X,Y
// where the origin of the image (0,0) is located
// in the top left of the image.
// Origins, anchor positions and coordinates of the marker
// increase in the X direction to the right and in
// the Y direction down.
var image = {
url: 'http://www.dirtbikerider.com/tmx/images/markers/marker0.png',
// This marker is 20 pixels wide by 32 pixels tall.
size: new google.maps.Size(20, 32),
// The origin for this image is 0,0.
origin: new google.maps.Point(0,0),
// The anchor for this image is the base of the flagpole at 0,32.
anchor: new google.maps.Point(0, 32)
};
// Shapes define the clickable region of the icon.
// The type defines an HTML <area> element 'poly' which
// traces out a polygon as a series of X,Y points. The final
// coordinate closes the poly by connecting to the first
// coordinate.
var shape = {
coord: [1, 1, 1, 20, 18, 20, 18 , 1],
type: 'poly'
};
for (var i = 0; i < locations.length; i++) {
var beach = locations[i];
var myLatLng = new google.maps.LatLng(beach[1], beach[2]);
var marker = new google.maps.Marker({
position: myLatLng,
map: map,
icon: image,
shape: shape,
title: beach[0],
zIndex:...