JSFiddle - React, Tailwind, and code Playground
HTML
<body>
<canvas id="canvasRain" width="300" height="300">Canvas Not Supported</canvas>
<input id="resizeCanvas" type="button" value="Resize Canvas" />
</body>
JavaScript
var canvas = null;
var context = null;
var bufferCanvas = null;
var bufferCanvasCtx = null;
var flakeArray = [];
var flakeTimer = null;
var maxFlakes = 200; // Here you may set max flackes to be created
window.requestAnimFrame = (function () {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function (callback) {
window.setTimeout(callback, 1000 / 60);
};
})();
$(document).ready(function () {
init();
$('#resizeCanvas').click(function () {
$('#canvasRain').css({
"height": window.innerHeight,
"width": window.innerWidth
});
})
});
function init() {
canvas = document.getElementById('canvasRain');
context = canvas.getContext("2d");
bufferCanvas = document.createElement("canvas");
bufferCanvasCtx = bufferCanvas.getContext("2d");
bufferCanvasCtx.canvas.width = context.canvas.width;
bufferCanvasCtx.canvas.height = context.canvas.height;
flakeTimer = setInterval(addFlake, 200);
animate()
}
function animate() {
requestAnimFrame(animate);
Update();
Draw();
}
function addFlake() {
flakeArray[flakeArray.length] = new Flake();
if (flakeArray.length == maxFlakes) clearInterval(flakeTimer);
}
function blank() {
bufferCanvasCtx.fillStyle = "rgba(0,0,0,0.8)";
bufferCanvasCtx.fillRect(0, 0, bufferCanvasCtx.canvas.width, bufferCanvasCtx.canvas.height);
}
function Update() {
for (var i = 0; i < flakeArray.length; i++) {
if (flakeArray[i].y < context.canvas.height) {
flakeArray[i].y += flakeArray[i].speed;
if (flakeArray[i].y > context.canvas.height) flakeArray[i].y = -5;
flakeArray[i].x += flakeArray[i].drift;
if (flakeArray[i].x > context.canvas.width) flakeArray[i].x = 0;
}
}
}
function Flake() {
this.x = Math.round(Math.random() * context.canvas.width);
this.y = -10;
this.drift =...