JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://rawgithub.com/photonstorm/phaser/master/build/phaser.min.js"></script>
JavaScript
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
var ball,
block;
function preload() {
}
function create() {
game.physics.setBoundsToWorld(true, true, true, true);
ball = game.add.sprite(110, 300);
ball.body.setCircle(30);
ball.body.gravity.y = 600;
ball.body.velocity.y = -300;
ball.anchor.setTo(0.5, 0.5);
ball.body.maxAngular = 500;
ball.body.bounce.y = 0.7;
ball.body.collideWorldBounds = true;
block = game.add.sprite(game.world.centerX, 465);
block.body.setRectangle(40, 150);
}
function update() {
ball.body.velocity.x += 6.2;
ball.angle -= 1;
if (game.physics.collide(ball, block)) {
block.destroy();
ball.body.rotation = 0;
ball.body.velocity.x = 0;
}
}
function render() {
game.debug.renderSpriteInfo(ball, 32, 32);
game.debug.renderPhysicsBody(ball.body);
if (block.exists)
game.debug.renderPhysicsBody(block.body);
}