JSFiddle - React, Tailwind, and code Playground
HTML
<div id="div1"></div>
<div id="div2"></div>
JavaScript
var totalRows = new Array();
var goodMatches = new Array(10);
var min =1;
var max =10;
var cellText;
function getRandom(x,y)
{return Math.floor(Math.random() * (y - x + 1)) + x;}
function drawTable() {
var div_id = document.getElementById('div1');
var tbl = document.createElement("table");
tbl.setAttribute("id","table_id") ;
tbl.setAttribute("border","1") ;
div_id.appendChild(tbl);
var tabl_id = document.getElementById("table_id");
for(var i=0;i<10;i++){
var row=document.createElement('tr');
totalRows[i]= new Array(10);
for(var j=0;j<10;j++){
var cell=document.createElement('td');
cell.setAttribute("width","100px") ;
cell.setAttribute("height","35px") ;
var k = getRandom(0,1000);
if ((k%2)==0)
{
totalRows[i][j] = document.createTextNode(getRandom(min,max));
}
else{
var z=getRandom(0,1000);
if ((z%2)==0)
{totalRows[i][j] = document.createTextNode("+");}
else
{totalRows[i][j] = document.createTextNode("-");}
}
cell.appendChild(totalRows[i][j]);
row.appendChild(cell);
}
tabl_id.appendChild(row);
generateMatch();
}
}
function generateMatch(){
var div_id2 = document.getElementById('div2');
var node= " ";
for (var i=0;i<10; ++i)
{
// HERE'S THE CHANGES
//Get the nodevalue instead
node = node + totalRows[0][i].nodeValue;
div_id2.innerHTML = node;
}
}
drawTable();