JSFiddle - React, Tailwind, and code Playground
by AyexeM
HTML
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js"></script>
<div id="stage">
</div>
CSS
#stage{
font-family: Courier New, monospace;
}
span{
display: none;
}
.tile{
float:left;
height:10px;
width:10px;
}
.water{
background-color: #55F;
}
.earth{
background-color: #273;
}
JavaScript
var tileArray = new Array();
var probabilityModifier = 0;
var mapWidth=135;
var mapheight=65;
var tileSize=10;
var landMassAmount=2; // scale of 1 to 5
var landMassSize=3; // scale of 1 to 5
$('#stage').css('width',(mapWidth*tileSize)+'px');
for (var i = 0; i < mapWidth*mapheight; i++) {
var probability = 0;
var probabilityModifier = 0;
if (i<(mapWidth*2)||i%mapWidth<2||i%mapWidth>(mapWidth-3)||i>(mapWidth*mapheight)-((mapWidth*2)+1)){
// make the edges of the map water
probability=0;
}
else {
probability = 15 + landMassAmount;
if (i>(mapWidth*2)+2){
// Conform the tile upwards and to the left to its surroundings
var conformity =
(tileArray[i-mapWidth-1]==(tileArray[i-(mapWidth*2)-1]))+
(tileArray[i-mapWidth-1]==(tileArray[i-mapWidth]))+
(tileArray[i-mapWidth-1]==(tileArray[i-1]))+
(tileArray[i-mapWidth-1]==(tileArray[i-mapWidth-2]));
if (conformity<2)
{
tileArray[i-mapWidth-1]=!tileArray[i-mapWidth-1];
}
}
// get the probability of what type of tile this would be based on its surroundings
probabilityModifier = (tileArray[i-1]+tileArray[i-mapWidth]+tileArray[i-mapWidth+1])*(19+(landMassSize*1.4));
}
rndm=(Math.random()*101);
tileArray[i]=(rndm<(probability+probabilityModifier));
}
for (var i = 0; i < tileArray.length; i++) {
if (tileArray[i]){
$('#stage').append('<div class="tile earth '+i+'"> </div>');
}
else{
$('#stage').append('<div class="tile water '+i+'"> </div>');
}
}