Edit in JSFiddle

// Simple way to attach js code to the canvas is by using a function

function sketchProc(processing) {

    // Set number of Dots
    var count = 500;
    var w = 0.9; //Speed
    var wz = 0.5; //Speed z
    var d = 10; //Distance thar dot zombies see, chanchan!!
    // Set maximum and minimum circle size
    var maxSize = 10;
    var minSize = 5;
    //------HERO DOT--------
    var xhero = 100;
    var yhero = 100;
    var lifehero = 255;
    //-------------------
    // Build float array to store circle properties    d
    var e = new Array(count);
    //bullets! -------
    var bcount = 2;
    var b = new Array(bcount);
    var bc = 0; //num bullets
    //-------------------
    //Create random dots
    for (var j = 0; j < count; j++) {
        e[j] = new Array(6);

        var xAux = processing.random(20, processing.width - 20);
        var yAux = processing.random(20, processing.height - 20);

        e[j][0] = xAux; // X circle
        e[j][1] = yAux; // Y circle    
        e[j][2] = processing.random(minSize, maxSize); // Radius     
        e[j][3] = 1; //alive?
        e[j][4] = processing.random(20, processing.width - 20);
        e[j][5] = processing.random(20, processing.height - 20);

    }

    processing.draw = function() {


        //ellipse(x, y, width, height)
        //curve(x1, y1, x2, y2, x3, y3, x4, y4);
        //fill(value1, value2, value3)

        function drawDot(j) {


            //If zombie
            if (e[j][3] == 1) {
                processing.fill(153);
                processing.noStroke();
                processing.ellipse(e[j][0], e[j][1], e[j][2], e[j][2]);

                var mindist = 99999999999999; //Integuer.MaxValue exist?
                var follow = 0;
                var dist = processing.dist(e[j][0], e[j][1], xhero, yhero);

                if (dist < 40) { //I see food!
                    follow = 1;
                }


                //Follow hero 
                if (follow == 1) { //Hellyeah!
                    //x
                    if (e[j][0] <= processing.width - 10 && e[j][0] >= 10) if (e[j][0] > xhero) {
                        e[j][0] = e[j][0] - w;
                    } else if (e[j][0] < xhero) {
                        e[j][0] = e[j][0] + w;
                    }
                    //y
                    if (e[j][1] <= processing.height - 10 && e[j][1] >= 10) if (e[j][1] > yhero) {
                        e[j][1] = e[j][1] - w;
                    } else if (e[j][1] < yhero) {
                        e[j][1] = e[j][1] + w;
                    }
                    if (Math.abs(e[j][0] - xhero) < 5 && Math.abs(e[j][1] - yhero) < 5) {
                        // wild zombie uses bite 
                        lifehero = lifehero - 1;
                    }

                } else {
                    //------------------------------
                    //wild zombie dance moonwalk
                    if (e[j][0] <= processing.width - 10 && e[j][0] >= 10) if (e[j][0] > e[j][4]) {
                        e[j][0] = e[j][0] - wz;
                    } else if (e[j][0] < e[j][4]) {
                        e[j][0] = e[j][0] + wz;
                    }
                    //y
                    if (e[j][1] <= processing.height - 10 && e[j][1] >= 10) if (e[j][1] > e[j][5]) {
                        e[j][1] = e[j][1] - wz;
                    } else if (e[j][1] < e[j][5]) {
                        e[j][1] = e[j][1] + wz;
                    }
                    if (Math.abs(e[j][0] - e[j][4]) < 5 && Math.abs(e[j][1] - e[j][5]) < 5) {
                        e[j][4] = processing.random(20, processing.width - 20);
                        e[j][5] = processing.random(20, processing.height - 20);
                    }
                    // -------
                    //-------- Hero hurt  
                    lifehero = lifehero;
                    if (lifehero < 0) {
                        alert("estas muerto");
                        processing.noloop();
                    }
                }
            }
            //STRIFE----------- 
            //HERO TIME!!!!!!!!!!!
            processing.fill(lifehero, 10, 0);
            processing.ellipse(xhero, yhero, 10, 10);

            //TIME BULLET!!!!!!!!!
            if (bc >= 0) for (var i = 0; i < bc; i++) {
               // if (b[i][3] == 0) {
                    processing.fill(255, 0, 0);
                    processing.ellipse(b[i][0], b[i][1], 1, 1);
                    //mov bullet
                    b[i][0] = b[i][0] + processing.cos(b[i][2]);
                    b[i][1] = b[i][1] + processing.sin(b[i][2]);
                    for (var j = 0; j < count; j++)
                    if (Math.abs(e[j][0] - b[i][0]) < 5 && Math.abs(e[j][1] - b[i][1]) < 5) {
                        e[j][3] = 0; //Zombie killed
                        b[i][3] = 1;
                        
                    }
               // }
            }


            //--------------wdwadsadwwdasdawdadawsadwdssssssaawd----
        }



        //erase background
        processing.background(0);
        for (var i = 0; i < count; i++)
        drawDot(i);
    };
    processing.mousePressed = function() {

        var i = bc % (bcount - 1);
        //  alert(i);
        if (bc < bcount - 1) {

            b[i] = new Array(4);
        }
        var dx = processing.mouseX - xhero;
        var dy = processing.mouseY - yhero;
        var angle = processing.atan2(dy, dx);
        b[i][0] = xhero - processing.cos(angle);
        b[i][1] = yhero - processing.sin(angle);
        b[i][2] = angle;
        b[i][3] = 0;
        bc = i + 1;

        //stroke(23, 79, 4, 220);    
    };

    processing.keyPressed = function() {
        //  alert(processing.key);
        if (processing.key == '119' || processing.key == "w") { //arriba 
            yhero = yhero - 4;
            //   alert("arriba");
        } else {
            if (processing.key == 115) { //abajo
                yhero = yhero + 4;
            }
        }
        if (processing.key == 97) { //izq
            xhero = xhero - 4;
        } else {
            if (processing.key == 100) { //der
                xhero = xhero + 4;
            }
        }

    };
}

var canvas = document.getElementById("canvas1");
// attaching the sketchProc function to the canvas
var p = new Processing(canvas, sketchProc);
// p.exit(); to detach it*/
<html>
    <head>
        <script src="processing.js"></script>
    </head>
    <p><canvas id="canvas1" width="600" height="400"></canvas></p>