JSFiddle - React, Tailwind, and code Playground
by Ali Wains
JavaScript
Game.Level1 = function (game) { };
var player;
var platforms;
var cursors;
var gun;
var stars;
var score = 0;
var scoreText;
var creditText;
Game.Level1.prototype = {
create: function () {
game.physics.startSystem(Phaser.Physics.ARCADE);
game.add.sprite(0 ,0, 'sky');
platforms = game.add.group();
platforms.enableBody = true;
var ground = platforms.create(0, game.world.height - 64, 'ground');
ground.scale.setTo(2, 2);
ground.body.immovable = true;
var ledge = platforms.create(400, 400, 'ground');
ledge.body.immovable = true;
var ledge2 = platforms.create(-150, 250, 'ground');
ledge2.body.immovable = true;
player = this.game.add.sprite(32, game.world.height - 150, 'dude');
game.physics.arcade.enable(player);
player.body.bounce.y = 0.2;
player.body.gravity.y = 300;
player.body.collideWorldBounds = true;
player.animations.add('left', [0, 1, 2, 3], 10, true);
player.animations.add('right', [5, 6, 7, 8], 10, true);
gun = game.add.sprite(player.x + 45, player.y + 55, 'DE');
gun.anchor.set(0.5);
stars = game.add.group();
stars.enableBody = true;
for (var i = 0; i < 12; i++)
{
var star = stars.create(i * 70, 0, 'star');
star.body.gravity.y = 300;
star.body.bounce.y = 0.7 + Math.random() * 0.2;
}
scoreText = game.add.text(16,16, 'score: 0', { fontSize: '32px', fill:'#000' });
creditText = game.add.text(400, 16, 'A game by Ali Malik', {fontSize:'16px', fill:'#000'});
cursors = game.input.keyboard.createCursorKeys();
},
update: function () {
game.physics.arcade.collide(player, platforms);
game.physics.arcade.collide(stars, platforms);
game.physics.arcade.overlap(player, stars, this.collectStars, null, this);
player.body.velocity.x = 0;
if (cursors.left.isDown)
{
player.body.velocity.x = -150;
player.animations.play('left');
}
else if (cursors.right.isDown)
{
player.body.velocity.x =...