Audio test

HTML

<script src="https://cdnjs.cloudflare.com/ajax/libs/phaser/2.3.0/phaser.js"></script>

JavaScript

var game = new Phaser.Game(640, 480, Phaser.CANVAS, '', null, false, false);
    var game_state = {};
    var button;
    var audio
    game_state.main = function () {};
    game_state.main.prototype = {

        preload: function () {
            game.load.spritesheet('button', 'http://examples.phaser.io/assets/buttons/button_texture_atlas.png', 193, 71);

            this.game.load.audio('music', 'http://examples.phaser.io/assets/audio/bodenstaendig_2000_in_rock_4bit.ogg');

        },

        create: function () {
            game.stage.backgroundColor = '#ffffff';
            button = game.add.button(game.world.centerX - 95, 200, 'button', this.playmarks, this, 0, 1, 2);


            // ======================================== IN SCOPE
            audio = this.game.add.audio('music');

            audio.allowMultiple = false;
            audio.addMarker('lvl1_1', 0, 1);
            audio.addMarker('lvl1_2', 1, 1);
            audio.addMarker('lvl1_3', 2, 1);
            audio.addMarker('lvl1_4', 3, 1);
            audio.addMarker('lvl1_5', 4, 1);
            audio.addMarker('lvl1_6', 5, 1);
            audio.addMarker('lvl1_7', 6, 1);
            audio.addMarker('lvl1_8', 7, 1);
            audio.addMarker('lvl1_9', 8, 1);
        },

        playmarks: function (mark) {
            if (typeof mark == 'object') {
                mark = 1
            };
            console.log(typeof mark == 'object');
            audio.play("lvl" + 1 + "_" + mark, 0, 1, false);
            waitMilliSeconds(1000);
            mark++;
            if (mark != 10) {
                this.playmarks(mark)
            };
        }

    };

    game.state.add('main', game_state.main);
    game.state.start('main');

    function waitMilliSeconds(iMilliSeconds) {
        var counter = 0,
            start = new Date().getTime(),
            end = 0;
        while (counter < iMilliSeconds) {
            end = new Date().getTime();
            counter = end - start;
        }
    }
   ...