Audio test
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/phaser/2.3.0/phaser.js"></script>
JavaScript
var game = new Phaser.Game(640, 480, Phaser.CANVAS, '', null, false, false);
var game_state = {};
var button;
var audio;
var audiostate = false;
var playing = false;
var mark = 1;
game_state.main = function () {};
game_state.main.prototype = {
preload: function () {
game.load.spritesheet('button', 'http://examples.phaser.io/assets/buttons/button_texture_atlas.png', 193, 71);
this.game.load.audio('music', 'http://examples.phaser.io/assets/audio/bodenstaendig_2000_in_rock_4bit.ogg');
},
create: function () {
text = game.add.text(0, 0, "Audio is Decoding");
game.stage.backgroundColor = '#ffffff';
button = game.add.button(game.world.centerX - 95, 200, 'button', this.mouseclick, this, 0, 1, 2);
button.visible = false;
// ======================================== IN SCOPE
audio = this.game.add.audio('music');
audio.allowMultiple = false;
audio.addMarker('lvl1_1', 0, 1);
audio.addMarker('lvl1_2', 1, 1);
audio.addMarker('lvl1_3', 2, 1);
audio.addMarker('lvl1_4', 3, 1);
audio.addMarker('lvl1_5', 4, 1);
audio.addMarker('lvl1_6', 5, 1);
audio.addMarker('lvl1_7', 6, 1);
audio.addMarker('lvl1_8', 7, 1);
audio.addMarker('lvl1_9', 8, 1);
game.sound.setDecodedCallback([audio], this.donedecoding, this);
audio.onStop.add(this.soundStopped, this);
},
playmarks: function (mark) {
console.log("playing lvl" + 1 + "_" + mark);
audio.play("lvl" + 1 + "_" + mark, 0, 1, false);
mark++;
return mark;
},
soundStopped: function () {
if (mark!=10) {
mark = this.playmarks(mark);
}
else{mark=1;playing = false;};
},
mouseclick: function () {
...