JSFiddle - React, Tailwind, and code Playground

HTML

<script src="http://threejs.org/build/three.min.js"></script>

JavaScript

var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );

var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );

geometry = new THREE.CubeGeometry( 10, 10, 10 );

for ( faceIndex in geometry.faces )
{
    var face = geometry.faces[ faceIndex ];
    face.vertexColors[ 0 ] = new THREE.Color(0xFF0000);
    face.vertexColors[ 1 ] = new THREE.Color(0x00FF00);
    face.vertexColors[ 2 ] = new THREE.Color(0x0000FF);
}

var material = new THREE.MeshBasicMaterial({ color: 0xFFFFFF, vertexColors: THREE.VertexColors });

var object = new THREE.Mesh( geometry, material );

object.position.z = -25;

scene.add(object);

function render() {
	requestAnimationFrame(render);
    object.rotation.x += 0.01;
    object.rotation.y += 0.01;
	renderer.render(scene, camera);    
}
render();