JSFiddle - React, Tailwind, and code Playground

JavaScript

var shouldWeapon = String("sword");
var user = prompt("There's a duck in a pond. It likes fish. What do you do? Would you like to feed it, kill it, skin it, buy it, or fight it").toLowerCase();

switch(user) {
    case 'feed it':
        var whatHaveFood = prompt("What do you have for food?").toLowerCase();
            switch(whatHaveFood) {
                case 'pancakes':
                    console.log("Great! Ducks love their pancakes!");
                    break;
                case 'muffins':
                    console.log("I'm sorry what? You carry muffins? Ducks LOOOOOOOOOOOVE MUFFINS LIKE OMIGOSH I LOVE MUFFINS MMMM M M MMMM MMM IN MY TUMMY.");
                    break;
                case 'dormant spiders':
                    console.log("You decide not to give them to the duck. They're yours. Nobody gets your dormant spiders.");
                    break;
                case 'apple':
                    console.log("OH BOY I LOVE APPLES -said no duck ever.");
                    break;
                default:
                    console.log("The Duck doesn't like that. He curses you to the pits of hell and walks away.");
                    break;
            };
        break;
    case 'kill it':
            var whatHaveWeapon = prompt("What sort of weapon do you have?").toLowerCase();
            if(shouldWeapon || whatHaveWeapon){
                console.log("Why Aren't you using a sword? Why are you using a " + String(whatHaveWeapon) + ". They Suck!");
                }else{
                    console.log("Good choice. The Duck is vanquished.");
                }
        break;
    case 'skin it':
            var tempCat = prompt("What temperature is the cat?");
            if(tempcat > 4){
                console.log("Don't skin ducks.");
            }
            else{
                console.log("That's a freaking cold cat.");
            }
        break;
    case 'buy it':
            var buyDuckCost = Math.floor(Math.random()*5 + 1);
 ...