HTML
<canvas id="canvas" height="900px" width="900px"></canvas>
<script>
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
var map_array = [
[0,0,0,0,0,0,0,0,1,1,0,0],
[0,0,0,0,0,0,0,0,1,1,0,0],
[0,0,0,0,0,0,0,0,1,1,0,0],
[0,0,0,0,0,0,0,0,1,1,0,0],
[0,0,0,0,0,0,0,0,1,1,0,0],
[0,0,0,0,0,0,0,0,1,1,0,0],
[0,0,0,0,0,0,0,0,1,1,0,0],
[0,0,0,1,1,1,1,1,1,1,0,0],
[0,0,0,1,1,1,1,1,1,1,0,0],
[0,0,0,1,1,0,0,0,1,1,0,0],
[0,0,0,1,1,0,0,0,1,1,0,0],
[0,0,0,1,1,0,0,0,1,1,0,0]
];
var grass=new Image();
var dirt=new Image();
grass.src='http://i.imgur.com/tL6nW.gif';
dirt.src='http://i.imgur.com/BfZ5f.gif';
var posX = 0;
var posY = 0;
for(i = 0; i < map_array.length; i++){
for(j = 0; j < map_array[i].length; j++){
if(map_array[i][j] == 0){
context.drawImage(grass, posX, posY, 75,75);
}
if(map_array[i][j] == 1){
context.drawImage(dirt, posX, posY, 75,75);
}
posX+=75;
}
posX = 0;
posY+=75;
}
</script>