JSFiddle - React, Tailwind, and code Playground

HTML

<script src="http://cdnjs.cloudflare.com/ajax/libs/gsap/latest/easing/EasePack.min.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/gsap/latest/TweenLite.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/latest/TimelineLite.min.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/gsap/1.11.8/plugins/BezierPlugin.min.js"></script>
<script src="https://rawgit.com/BabylonJS/Babylon.js/v1.11/babylon.1.11.js"></script>
 <body>
    <div id="rootDiv">
        <canvas id="canvas_renderer"></canvas>
    </div>
 </body>

CSS

html, body, div, canvas {
    width: 100%;
    height: 100%;
    padding: 0;
    margin: 0;
    overflow: hidden;
}

JavaScript

// Init
        var canvas = document.getElementById("canvas_renderer");
        var engine = new BABYLON.Engine(canvas, true);
        var scene = new BABYLON.Scene(engine);
        // Camera
        var arcRotate = false;
        var camera;
        
        var position = new BABYLON.Vector3(-20, -5, -20);
        var target = new BABYLON.Vector3(0, 0, 0);
        if (arcRotate) {
            var arCam  = new BABYLON.ArcRotateCamera(
                "ArcRotateCamera", 
                0,
                0,
                0,
                target,
                scene
            );
            arCam.setPosition(position);
            camera = arCam;
        } else {
            var frCam  = new BABYLON.FreeCamera(
                "FreeCamera", 
                position,
                scene
            );
            frCam.setTarget(target);
            camera = frCam;
        }
        camera.maxZ = 10000;
        camera.attachControl(canvas);
        // Light
        var light = new BABYLON.HemisphericLight("Hemi0", new BABYLON.Vector3(0, 50, 0), scene);
        // Box
        var box = BABYLON.Mesh.CreateBox("box", 2, scene);
        box.scaling.z = 2;

        // Once the scene is loaded, just register a render loop to render it
        engine.runRenderLoop(function () {
            scene.render();
        });