Pure THREE.JS template
HTML
<script src="//cdnjs.cloudflare.com/ajax/libs/three.js/107/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
JavaScript
var scene, renderer, camera, controls;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
var width = window.innerWidth;
var height = window.innerHeight;
renderer.setSize(width, height);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(60, width / height, 0.01, 10000);
camera.position.y = 16;
camera.position.z = 40;
camera.lookAt(new THREE.Vector3(0, 0, 0));
var controls = new THREE.OrbitControls( camera );
var material = new THREE.LineBasicMaterial({
color: 0xAAFFAA
});
// crosshair size
var x = 0.01,
y = 0.01;
var geometry = new THREE.Geometry();
// crosshair
geometry.vertices.push(new THREE.Vector3(0, y, 0));
geometry.vertices.push(new THREE.Vector3(0, -y, 0));
geometry.vertices.push(new THREE.Vector3(0, 0, 0));
geometry.vertices.push(new THREE.Vector3(x, 0, 0));
geometry.vertices.push(new THREE.Vector3(-x, 0, 0));
var crosshair = new THREE.Line(geometry, material);
// place it in the center
var crosshairPercentX = 50;
var crosshairPercentY = 50;
var crosshairPositionX = (crosshairPercentX / 100) * 2 - 1;
var crosshairPositionY = (crosshairPercentY / 100) * 2 - 1;
crosshair.position.x = crosshairPositionX * camera.aspect;
crosshair.position.y = crosshairPositionY;
crosshair.position.z = -0.3;
camera.add(crosshair);
scene.add(camera);
var gridXZ = new THREE.GridHelper(100, 10);
scene.add(gridXZ);
}
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}