JSFiddle - React, Tailwind, and code Playground
HTML
<canvas id="canvas" width=500 height=500></canvas>
CSS
body {
background-color: ivory;
padding:20px;
}
#canvas {
border:1px solid red;
}
input {
width:15px;
}
JavaScript
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
function reOffset(){
var BB=canvas.getBoundingClientRect();
offsetX=BB.left;
offsetY=BB.top;
}
var offsetX,offsetY;
reOffset();
window.onscroll=function(e){ reOffset(); }
window.onresize=function(e){ reOffset(); }
var isDown=false;
var startX,startY;
var rects=[];
var newRect;
$("#canvas").mousedown(function(e){handleMouseDown(e);});
$("#canvas").mousemove(function(e){handleMouseMove(e);});
$("#canvas").mouseup(function(e){handleMouseUp(e);});
$("#canvas").mouseout(function(e){handleMouseOut(e);});
function handleMouseDown(e){
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
startX=parseInt(e.clientX-offsetX);
startY=parseInt(e.clientY-offsetY);
// Put your mousedown stuff here
isDown=true;
}
function handleMouseUp(e){
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// Put your mouseup stuff here
isDown=false;
if(!willOverlap(newRect)){
rects.push(newRect);
}
drawAll();
}
function drawAll(){
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.lineWidth=1;
ctx.strokeStyle='green';
for(var i=0;i<rects.length;i++){
var r=rects[i];
ctx.strokeRect(r.left,r.top,r.right-r.left,r.bottom-r.top);
}
}
function handleMouseOut(e){
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// Put your mouseOut stuff here
isDown=false;
}
function handleMouseMove(e){
if(!isDown){return;}
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
newRect={
left:Math.min(startX,mouseX),
...