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HTML
<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - loaders - OBJ loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
</style>
</head>
<body>
<div id="info">
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - OBJLoader test
</div>
<script src="http://mathieujouhet.com/tsf/webgl/js/Three.js"></script>
<script src="http://mathieujouhet.com/tsf/webgl/js/loaders/OBJLoader.js"></script>
<script src="http://mathieujouhet.com/tsf/webgl/js/Detector.js"></script>
<script src="http://mathieujouhet.com/tsf/webgl/js/Stats.js"></script>
<script src="http://mathieujouhet.com/tsf/webgl/js/m-object.js"></script>
</body>
</html>
JavaScript
var container, stats;
var camera, scene, renderer;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( -120, -120, 120 );
controls = new THREE.TrackballControls(camera, container);
controls.rotateSpeed = 2.0;
controls.zoomSpeed = 1.2;
controls.panSpeed = 0.8;
controls.noZoom = false;
controls.noPan = false;
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.1;
controls.keys = [65, 83, 68];
scene.add( camera );
var light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 0, 0, 1 );
scene.add( light );
var loader = new THREE.OBJLoader();
var object = loader.parse(obj_data);
var geometry = object.children[0].geometry;
THREE.GeometryUtils.center(geometry);
mesh = new THREE.SceneUtils.createMultiMaterialObject(geometry, [new THREE.MeshBasicMaterial({color: 0xFEC1EA}), new THREE.MeshBasicMaterial({ color: 0x999999, wireframe: true, transparent: true, opacity: 0.85 } )] );
scene.add( mesh );
// RENDERER
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
}
//
function animate() {
requestAnimationFrame(...