JSFiddle - React, Tailwind, and code Playground
CSS
body {
margin:0px;
overflow: hidden;
}
JavaScript
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 200;
camera.position.y = 200;
camera.lookAt({
x: 0,
y: 0,
z: 0
});
scene.add(camera);
cube = new THREE.Mesh(new THREE.CubeGeometry(50, 50, 50), new THREE.MeshLambertMaterial({
color: 0xCC0000
}));
cube.position = {
x: -50,
y: 15,
z: 50
};
scene.add(cube);
cube2 = new THREE.Mesh(new THREE.CubeGeometry(50, 50, 50), new THREE.MeshLambertMaterial({
color: 0xCC0000
}));
cube2.position = {
x: 50,
y: 15,
z: -50
};
scene.add(cube2);
plane = new THREE.Mesh(new THREE.PlaneGeometry(200, 200), new THREE.MeshLambertMaterial({
color: 0x22FF11
}));
scene.add(plane);
scene.add(new THREE.AmbientLight(0x212223));
var light = new THREE.SpotLight(0xffffff, 1);
light.position.set(-100, 50, -100);
scene.add(light);
renderer.shadowMapEnabled = true;
renderer.shadowMapSoft = false;
light.castShadow = true;
cube.castShadow = true;
cube.receiveShadow = true;
cube2.castShadow = true;
cube2.receiveShadow = true;
plane.castShadow = true;
plane.receiveShadow = true;
light.target.position.set(50, 0, -50);
renderer.render(scene, camera);