JSFiddle - React, Tailwind, and code Playground
HTML
<canvas id="canvas1" width="500" height="500"></canvas>
JavaScript
var can = document.getElementById('canvas1');
var ctx = can.getContext('2d');
function drawSomeText(x, y, text, maxWidth) {
//metric will receive the measures of the text
var metric = ctx.measureText(text);
console.log(metric.width);
ctx.save(); // this will "save" the normal canvas to return to
if(maxWidth != null && metric.width > maxWidth) {
// These two methods will change EVERYTHING
// drawn on the canvas from this point forward
// Since we only want them to apply to this one fillText,
// we use save and restore before and after
// We want to find the center of the text (or whatever point you want) and rotate about it
var tx = x + (metric.width/2);
var ty = y + 5;
// Translate to near the center to rotate about the center
ctx.translate(tx,ty);
// Then rotate...
ctx.rotate(Math.PI / 2);
// Then translate back to draw in the right place!
ctx.translate(-tx,-ty);
}
ctx.fillText(text, x, y);
ctx.restore(); // This will un-translate and un-rotate the canvas
}
drawSomeText(50,50,'lalalala', 10); // this one will rotate
drawSomeText(150,50,'One two three', 200); // this one wont!
drawSomeText(250,50,'Baby blue', 20); // this one will again!