JSFiddle - React, Tailwind, and code Playground
HTML
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7/jquery.js"></script>
<script src="http://malsup.github.com/jquery.form.js"></script>
<h1 class="logo">Upload Picture</h1>
<div id="upload_form_div">
<form id="upload_form" method="POST" enctype="multipart/form-data" action="upload">
<input type="file" name="file" capture="camera" id="file_select" />
</form>
</div>
<div id="loading" style="display:none;">
Uploading your picture...
</div>
JavaScript
let canvas;
let array_WH = new Array();
let percent = 50;
let img = new Image();
$(function() {
function ff(height, width, percentage) {
var newHeight = height * (percentage / 100);
var newWidth = width * (percentage / 100);
return [newWidth, newHeight];
}
$("#file_select").change(function(e) {
var fileReader = new FileReader();
fileReader.onload = function(e) {
img.onload = function() {
array_WH = ff(img.height, img.width, percent); //Pavel: changed order to correct
console.log('old width: ' + img.width);
console.log('new width: ' + array_WH[0]);
width = array_WH[0];
height = array_WH[1];
if (canvas) return;
canvas = document.createElement("canvas");
canvas.width = width;
canvas.height = height;
canvas.getContext("2d").drawImage(this, 0, 0, width, height);
// //Line added
//var canvasData = canvas.toDataURL(); //Pavel: also for png can be: toDataURL("image/png");
var canvasData = canvas.toDataURL('image/jpeg', 0.5);//Pavel: sec param is quality from 0 to 1
// //Line edited
this.src = canvasData;
// //Line added
console.log(canvasData.length * 3 / 4, ' bytes');
document.body.appendChild(this); //remove this if you don't want to show it
}
img.src = e.target.result;
}
fileReader.readAsDataURL(e.target.files[0]);
});
});