JSFiddle - React, Tailwind, and code Playground
HTML
<body>
<input type="range" id="slider" step="0.1" name="points" min="0" max="6.28">
<div>
<canvas id="reference"></canvas>
<canvas id="redressement"></canvas>
</div>
<img id="dearSteven" alt=""...
CSS
div{position:absolute;top:80px;;}
canvas{background-color:grey;float:left;}
img{display:none;}
JavaScript
function getRectangleCenter(rectangle){
return {x:(rectangle[0].x+rectangle[2].x)/2,y:(rectangle[0].y+rectangle[2].y)/2};
}
function plotRectangle(ctx, rectangle, opts){
ctx.beginPath();
var points = rectangle;
ctx.moveTo(points[0].x, points[0].y);
for(var i=1; i<points.length; ++i){
var point = points[i];
ctx.lineTo(point.x, point.y);
}
ctx.lineTo(points[0].x, points[0].y);
ctx.strokeStyle = opts && opts.color||'blue';
ctx.stroke();
ctx.closePath();
}
function rotatePoint(center, angle, point){
var offset = {x:point.x - center.x, y:point.y - center.y},
res = {},
a=Math.cos(angle),
b=Math.sin(angle);
res.x = a*offset.x -b*offset.y + center.x;
res.y = b*offset.x +a*offset.y + center.y;
return res;
}
function rotateRectangle(rectangle, center, angle){
var points = rectangle.map(function(p){
return rotatePoint(center, angle, p);
});
return points;
}
function createImageData(width, height){
var canvas = document.createElement('canvas');
return canvas.getContext('2d').createImageData(width, height);
}
function roundPoint(p){
return {
x:Math.floor(p.x),
y:Math.floor(p.y)
}
}
function getBounding(canvas, center, angle){
var points = rotateRectangle([{x:0,y:0},{x:canvas.width,y:0},{x:canvas.width,y:canvas.height},{x:0, y:canvas.height}], center, angle);
var pointsX = points.sort(function(p1, p2){
return parseFloat(p1.x,10) - parseFloat(p2.x,10);
}).slice(0)
var pointsY = points.sort(function(p1, p2){
return parseFloat(p1.y,10) - parseFloat(p2.y,10);
}).slice(0);
var mostLeft = roundPoint(pointsX[0]),
mostRight = roundPoint(pointsX[3]),
mostTop = roundPoint(pointsY[0]),
mostBottom = roundPoint(pointsY[3]);
var result = {}
result.offsetLeft = mostLeft.x;
result.offsetTop = mostTop.y;
result.mostLeft = mostLeft;
result.width = mostRight.x - mostLeft.x;
result.height = mostBottom.y - mostTop.y;
result.size = result.width*result.height*4;
return...