JSFiddle - React, Tailwind, and code Playground

HTML

<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	background-color: #000;
	margin: 0px;
	overflow: hidden;
}

JavaScript

// Animate the drawing of a line using LineDashedMaterial hack

var mesh, renderer, scene, camera, controls;

var fraction = 0;
var lineLength;

init();
animate();

function init() {

	// info
	var info = document.createElement( 'div' );
	info.style.position = 'absolute';
	info.style.top = '30px';
	info.style.width = '100%';
	info.style.textAlign = 'center';
	info.style.color = '#fff';
	info.style.fontWeight = 'bold';
	info.style.backgroundColor = 'transparent';
	info.style.zIndex = '1';
	info.style.fontFamily = 'Monospace';
	info.innerHTML = 'Drag mouse to rotate camera; scroll to zoom';
	document.body.appendChild( info );

	// renderer
	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

	// scene
	scene = new THREE.Scene();

	// camera
	camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.set( 20, 20, 20 );

	// controls
	controls = new THREE.OrbitControls( camera, renderer.domElement );
	controls.minDistance = 10;
	controls.maxDistance = 100;

	// points
	var points = ( new THREE.BoxGeometry( 10, 10, 10, 4, 4, 4 ) ).vertices;

	// geometry
	var geometry = new THREE.BufferGeometry();

	// attributes
	numPoints = points.length;
	var positions = new Float32Array( numPoints * 3 ); // 3 vertices per point
	var colors = new Float32Array( numPoints * 3 ); // 3 channels per point
	var lineDistances = new Float32Array( numPoints * 1 ); // 1 value per point

	geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
	geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
	geometry.addAttribute( 'lineDistance', new THREE.BufferAttribute( lineDistances, 1 ) );

	// populate
	var color = new THREE.Color();

	for ( var i = 0, index = 0, l = numPoints; i < l; i ++, index += 3 ) {

		positions[ index ] = points[ i ].x;
		positions[ index + 1 ] = points[ i ].y;
		positions[ index +...