JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://maps.googleapis.com/maps/api/js?sensor=false&libraries=geometry,drawing&ext=.js"></script>
<div id="map_canvas" style="border: 2px solid #3872ac;"></div>
CSS
html, body, #map_canvas {
height: 100%;
width: 100%;
margin: 0px;
padding: 0px
}
JavaScript
var map;
var drawingManager;
var shapes = [];
function initialize() {
var myLatlng = new google.maps.LatLng(51.51686166794058, 3.5945892333984375);
var mapOptions = {
zoom: 9,
center: myLatlng,
mapTypeId: google.maps.MapTypeId.ROADMAP
}
//Getting map DOM element
var mapElement = document.getElementById('map_canvas');
map = new google.maps.Map(map_canvas, mapOptions);
drawingManager = new google.maps.drawing.DrawingManager({
drawingMode: google.maps.drawing.OverlayType.POLYGON,
drawingControl: true,
drawingControlOptions: {
position: google.maps.ControlPosition.TOP_CENTER,
drawingModes: [google.maps.drawing.OverlayType.POLYGON]
},
polygonOptions: {
editable: true,
draggable: true
}
});
drawingManager.setMap(map);
// Add a listener for creating new shape event.
google.maps.event.addListener(drawingManager, "overlaycomplete", function (event) {
var newShape = event.overlay;
newShape.type = event.type;
shapes.push(newShape);
if (drawingManager.getDrawingMode()) {
drawingManager.setDrawingMode(null);
}
});
// add a listener for the drawing mode change event, delete any existing polygons
google.maps.event.addListener(drawingManager, "drawingmode_changed", function () {
if (drawingManager.getDrawingMode() != null) {
for (var i = 0; i < shapes.length; i++) {
shapes[i].setMap(null);
}
shapes = [];
}
});
// Add a listener for the "drag" event.
google.maps.event.addListener(drawingManager, "overlaycomplete", function (event) {
overlayDragListener(event.overlay);
$('#vertices').val(event.overlay.getPath().getArray());
});
}
function overlayDragListener(overlay) {
google.maps.event.addListener(overlay.getPath(), 'set_at', function (event)...