JSFiddle - React, Tailwind, and code Playground
HTML
<div id="box"></div>
<pre>II I
Hold mouse button to draw path</pre>
CSS
html, body, div {
position:absolute;
margin:0;
padding:0;
left:0;
top:0;
width:100%;
height:100%;
box-sizing:border-box;
border-bottom:2px dotted black;
text-align:center;
background-color:transparent;
}
div:after {
content:"";
position: absolute;
z-index: -1;
top: 0;
bottom: 0;
left: 50%;
border-left: 2px dotted #ff0000;
}
pre {
text-weight:bold;
pointer-events:none;
}
JavaScript
var outp = document.querySelector("pre");
var txt = "";
var box = document.querySelector("#box");
var boxOriginXFix = (box.offsetWidth / 2)|0;
var boxOriginYFix = box.offsetHeight;
var record = false;
var points = [];
function process(points) {
if(points.length === 0) {
txt = "Not enough points\n" + txt;
return null;
}
// compress points, removing those that are too close together
var newPoints = [];
newPoints.push(points[0]);
for(var i = 1; i < points.length; i++) {
if(Math.sqrt(Math.pow(points[i].x - newPoints[newPoints.length - 1].x, 2) + Math.pow(points[i].y - newPoints[newPoints.length - 1].y, 2)) > 5) {
newPoints.push(points[i]);
}
}
points = newPoints;
if(points.length < 2) {
txt = "Not enough points\n" + txt;
return null;
}
// get all of the angles
var angles = [];
for(var i=0; i < points.length - 1; i++) {
var rad = Math.atan2(points[i + 1].y - points[i].y, points[i + 1].x - points[i].x);
angles[i] = rad;
txt += "x: " + (points[i].x|0) + " y: " + (points[i].y|0) + " x: " + (points[i+1].x|0) + " y: " + (points[i+1].y|0) + " [" + ((rad * 180 / Math.PI)|0) + "]" + "\n";
}
txt += "\n";
// get all of the diffs between angles
// save the index of the max diff
var absDiffs = [];
var maxDiff = -1;
var maxDiffAngleIndex = -1;
for(var i=0; i < points.length - 1; i++) {
var delta = Math.abs(angles[i] - angles[i + 1]);
if(delta >= maxDiff) {
maxDiff = delta;
maxDiffAngleIndex = i + 1;
}
}
if(maxDiffAngleIndex == -1) {
txt = "Angle: " + angles[0] + " : " + (angles[0] * 180 / Math.PI) + "\n" + txt;
return angles[0];
} else if(maxDiffAngleIndex == angles.length - 1) {
txt = "Angle: " + angles[angle.length - 1] + " : " + (angles[angles.length - 1] * 180 / Math.PI) + "\n" + txt;
return angles[angles.length -...