JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/2.2.9/pixi.dev.js"></script>
<div>
	<button id="create">Build</button>
	<button id="close" disabled="true">Destroy</button>
</div>

CSS

body {
			width: 100%;
			margin: 0;
			padding: 0;
		}

JavaScript

window.onload = function(){

		var closeButton = document.getElementById('close'),
			createButton = document.getElementById('create'),
			GAME = {};


		// Create game
		createButton.addEventListener('click', function(){

			// Toggle button
			createButton.setAttribute('disabled', true);
			closeButton.removeAttribute('disabled');


			// create an new instance of a pixi stage
			GAME.stage = new PIXI.Stage(0x66FF99);
			GAME.anim = false;

			// create a renderer instance
			GAME.renderer = new PIXI.WebGLRenderer(400, 300);//autoDetectRenderer(400, 300);
			// Works fine for canvas
			// GAME.renderer = new PIXI.CanvasRenderer(400, 300);

			// add the renderer view element to the DOM
			document.body.appendChild(GAME.renderer.view);

			requestAnimFrame( animate );

			// create a texture from an image path
			var texture = PIXI.Texture.fromImage("http://www.goodboydigital.com/pixijs/examples/1/bunny.png");
			// create a new Sprite using the texture
			var bunny = new PIXI.Sprite(texture);

			// center the sprites anchor point
			bunny.anchor.x = 0.5;
			bunny.anchor.y = 0.5;

			// move the sprite t the center of the screen
			bunny.position.x = 200;
			bunny.position.y = 150;

			GAME.stage.addChild(bunny);
			GAME.anim = true;

			function animate() {

				if (GAME.anim) {
				    requestAnimFrame( animate );

				    // just for fun, lets rotate mr rabbit a little
				    bunny.rotation += 0.1;

				    // render the stage
				    GAME.renderer.render(GAME.stage.stage);
				}
			}
		});


		// Close game
		closeButton.addEventListener('click', function(){

			// Toggle button
			createButton.removeAttribute('disabled');
			closeButton.setAttribute('disabled', true);

			GAME.anim = false;
			document.body.removeChild(GAME.renderer.view);
			// Destroy
			GAME.renderer.destroy();
		});		
	}